Best Tips and Decks for Triple Elixir Challenge

The Triple Elixir is up tomorrow guys! Want to get those 104,000 Gold for free? I am going to give you some tips!

triple elixir challenge

Best Decks for Triple Elixir Challenge

This is a very similar Challenge to 2x Elixir Challenge.

While in regular challenges you ideally want to keep your decks cost at a relatively manageable average cost, in this challenge you can go wild!

Assuming it’s not like an all tank deck or something. I am currently undefeatable in friendly battles (35 straight wins) playing this deck vs my friends who stick to meta decks (3M Heal, P.E.K.K.A Bridge Spam, Giant Beatdown, Golem Lightning, Log Bait etc).

And this is the deck I am using – Golem Sparky Nado

Clash Royale GolemClash Royale SparkyClash Royale TornadoClash Royale Night Witch
Clash Royale Clash Royale BowlerClash Royale RocketClash Royale Guards

Get good crowd control!

Some cards I believe will help you in this aspect!

Clash Royale RocketRocket!

3 Musketeer Cycles may become common in this Challenge and Rocket is AMAZING at clearing them out without Heal becoming an issue. Try and have something like Fireball + Zap at the very least to make sure you don’t get hard countered by the heal spell.

And no, P.E.K.K.A doesn’t counter 3m heal if you consider how fast they can cycle back to another set of 3 Muskets.

Rocket also can be deadly on a beatdown push. See a Giant+ Sparky+ Bowler+ E-barbs? Rocket them!

Also Rocket 1 shots which can potentially ruin the entire push! Make your opponent cycle back to another one putting you at a great Elixir advantage.

Amazing value. While it won’t shut the push down you will be up a LOT of Elixir.

Clash Royale TornadoTornado!

Now this spell when paired up with splash is devastating. Also you can mitigate damage on towers by Tornadoing troops to the King/s Tower. (Be careful with this. You don’t want to get to the point where your opponent might just Rocket cycle your king Tower.

Also Tornado+ Rocket is a legitimate move you can make in order to your opponent’s defenses. Practice this combo a little to make sure you can get the timing right!

rocket tornado

Clash Royale and/or Bowler

These two work really well over Wizard, Witch etc.

Bowler with his push-back and with the air + ground splash. They synergize really well with Tornado and will help in shutting down huge pushes coming your way.

Clash Royale ValkyrieValkyrie!

Rest in peace Graveyard. Enough said. But overall she’s a great defensive card vs swarms.

Clears 2 Gobs off a Barrel if placed right in front of the Tower. She hard counters Graveyard.

Is there anything more you need to know?

Clash Royale GuardsGuards or Goblins

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Each with and cons, survives a Zap and great vs bridge spam.

 

Try something new!

Now while you may be a really good Hog player, cards like Hog in my eye are just cards that allow your opponent to counter push.

Remember Night Witch on Hog is a 0 Elixir Night Witch. With her still on the board so that’s a +4 trade despite how the math might work out. You still need to counter her.

So I see beatdown as the more dominating archetype in this game-mode.

Spells are important. The heavier, the better!

While Log and Zap, Fireball and Poison are good spells, I do see Arrows and Rocket as the far better substitute.

Sure they cost more but at the same time they do far more damage clearing away more troops. You will make up an Elixir deficit far quicker than you would in a normal game mode where you will get Elixir at a regular pace.

DO NOT Leak Elixir

This is very important! If you leak Elixir, your opponents Elixir advantage will increase at 3x the regular rate.

For example, If your opponent Giant in the back and you wait ultill it’s at the Tower, they will be around max Elixir and 5 Elixir ahead thus in a sense they got a free Giant down and you will be… *screwed*

Don’t worry about over-committing to make sure you can reduce or prevent a counterpush.

Such as Rocketing Tower and an that has already gotten value from defending your push. Which is something you’d usually avoid when playing a regular game.

Get good DPS!

Like I said before about beatdown being the more dominant archetype, you also want to be able to counter beatdown. Cards like Inferno Dragon, Night Witch, P.E.K.K.A will shine in this game-mode as well because you will be able to tanks, and these tanks Fast. Which is ideally what you want.

Other Powerful Decks for the Challenge

Miner Rocket Cycle

Clash Royale MinerClash Royale The LogClash Royale RocketClash Royale
Clash Royale mirrorClash Royale TornadoClash Royale KnightClash Royale Inferno Tower

3M Heal

Clash Royale P.E.K.K.AClash Royale Three MusketeersClash Royale HealClash Royale Night Witch
Clash Royale Minion HordeClash Royale Battle RamClash Royale ZapClash Royale Poison

Rocket Cycle

Clash Royale RocketClash Royale mirrorClash Royale The LogClash Royale Zap
Clash Royale GoblinClash Royale Ice SpiritClash Royale  SpiritsClash Royale Skeleton

Basic Information

If you thought the Double Elixir challenge was hectic, well here comes something far *worse*!

The Triple Elixir challenge is already live in the game!

Because supercell allowed you to practice via the friendly battle system I myself have tried a few decks and decided to compile a list of tips and tricks above that might allow you to succeed in this challenge.

Overview

  • With the first free entry, you can earn up to a whopping 550 cards and 104,000 Gold. Gold-wise that’s equivalent to about 5 grand challenges!
  • This challenge is not draft or 2v2! Purely based on your skills only!

Rewards

Number of Wins Total Prize One-time Rewards
Gold Cards
0 700 10
1 950 15
2 1,250 25 3,000 Gold!
3 1,600 43
4 2,000 65
5 2,500 93 6,000 Gold!
6 3,100 125
7 3,800 165
8 4,650 210 12,000 Gold!
9 5,750 265
10 7,100 335 24,000 Gold!
11 8,750 430
12 11,000 550 48,000 Gold!

I think I covered most there needs to cover in playing this game-mode.

Hope you guys have a fun time and have success in playing the Triple Elixir Challenge

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